AI Insights · Timothy · April 2023
Top 5 Boxing Games on Android in Ghana: Q1 2023
Discover the performance of the top 5 boxing games on Android in Ghana during Q1 2023, including download trends, revenue, and active user statistics.
During Q1 2023, the top 5 boxing games on Android in Ghana showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on Sensor Tower data.
Real Boxing 2 by Vivid Games S.A. saw a consistent trend in weekly downloads, peaking at 83 in the last week of December and fluctuating around 70 downloads per week throughout the quarter. The weekly revenue showed a gradual increase, starting at $2 and peaking at $7 in the final week of March. As for active users, the numbers remained relatively stable, with a slight dip in early March followed by a recovery to 171 by the end of the quarter.
Boxing Star: Real Boxing Fight from ThumbAge Co., Ltd. experienced a varied download rate, with the highest being 24 downloads in the first week of February. Revenue peaked at $12 in the last week of February, but there were several weeks with no revenue. Active users showed fluctuating trends, with a peak of 41 in early February and a low of 10 in mid-March.
Wrestling Revolution 3D by MDickie had the highest downloads among the top 5, starting strong with over 2K downloads in the last week of December and maintaining a steady rate around 1.4K to 1.5K throughout the quarter. Revenue remained minimal, peaking at $3 in the first week of January. Active users saw a peak at 3.2K in early January, followed by a gradual decline, stabilizing at just over 2K towards the end of March.
EA SPORTS™ UFC® Mobile 2 by Electronic Arts showed consistent weekly downloads, ranging between 368 and 500. Revenue was minimal, with only two weeks registering revenue of $2 each. Active users were stable, starting at 665 and ending at 667, with minor fluctuations throughout the quarter.
Wrestling Revolution, also by MDickie, had a stable download rate, peaking at 1K in late December and maintaining around 600 to 700 downloads per week. Revenue was minimal, with only the first week of the quarter showing a peak of $6. Active users started at 1.4K and experienced a decline, stabilizing around 1.2K by the end of March.
For more insights into the performance of mobile games and apps, visit Sensor Tower.